The game hates your waifu
The search bar can also be used to *filter:
class:arfor ARs, etc. pp.
stars:xfilters by rarity, x being 2-5
- Recommended: If you have them and are not using them, small kids will laugh at you in the streets. Given the official stamp of hubris.
- Good: Solid pick. Will have uses.
- Good (night combat): Solid pick, but only for night-focused echelons. For mixed echelons, consider other options
- Good (special equip): Do you want to spend weeks farming for their special equip, or accidentally got it on your fourth run of the map? With it, they're solid picks, but otherwise they lack something.
- Usable: There's better options around… but also a lot worse. This is mostly for beginner dolls that are easily obtained and notably better than their alternatives If you don't have anything better, go ahead I guess.
- Niche uses: Can be sometimes useful, but don't rush levelling them. Some are actually immensely good at their job, but very unsuited for a normal role (like NTW-20 and M-99)
- Niche uses with special equipment: Sometimes useful if you have the equipment and have a specific something in mind.
- Trophy Raifu: They're pretty. And rare. You might regret turning them into cores, maybe. But probably not.
- Fodder: Don't bother unless you have literally nothing else. Don't waste cores, or capsules, or anything on them.
Maximum drops from data sim are 217, 98, and 53 reports.
The longish notes and tips were moved to the blog section. Check that part.
The links to the EN wiki have been removed for now due to the extremely large number of factual errors on hard number data theyve had. A more permanent solution is in the works. For now, translated KR wiki is FAR SUPERIOR to the worthless garbage that is the EN wiki.
This place is under a lot of construction still because the main author didnt expect to have to do this much work, so more detailed autism guides are being written. The actual ramblings about the individual T-dolls will however be almost always up to date, and they are (as of 30 July 2018)
Ignore the meta at your own peril
KR/CN meta doesn't necessarily matter, since EN doesn't even have a lot of the special equipment and units they like. You can still learn a hellalot from it though.
The ones I dont mention are either trash, I forgot they existed (usually means trash) or collectible rather than used in combat (hi, ARX-160). If in doubt, bug chiaki.
Most 2/3 stars are really stopgaps that are cheap and common. Except a few like M14 who can fucking outDPS 5* RFs and makes all but 1 4* RF (SVD) pointless without their special gear. 4*s are the actual BnB most will work with until they get a supply of good 5*s.
If you're going to use MGs, learn to reload cancel. Yes it's not a thing on other servers anymore, but it works on EN so abuse it while you can.
Almost all Shotguns use buckshot. Period. People who tell you to use slugs are retarded and dont understand how it works. Buckshot has +damage and +crit damage. Slugs only add a multiplier, but this multiplier is IGNORED for skills that use a damage multiplier (like M37's) as it isnt actually part of the damage stat, effectively counting as if YOU HAD NO AMMO EQUIPPED AT ALL for skills. Slug effect applies to normal attacks ONLY. All it does is compress your damage (which would normally be in 3 hits to 3 targets) to 1 target. It seems good on Saiga, but her skillshots count as skill attacks and thus dont apply the slug effect either. The only shotgun that has any business using slugs is USAS-12, whose skill boosts her RoF. Oh, and also Slugs dont have innate knockback at all in EN (it was fixed in CN/KR), so that makes them shittier at tanking too.
KR wiki note on Slugs: "슬러그는 5성짜리도 장비 증폭 캡슐이란 멸칭까지 붙을 지경이다." : Translation - Slugs, even though being 5 stars, have a nickname of 'Equipment Enhancement Capsule'.
On 1 hand this guide is half written as a meme and should be treated as such. On the other hand, most of the other guides are written by people who have no business writing, so it will probably be more helpful than those chucklefucks.
Better than all 4* rifles not named SVD
|Browning M2HB||Machine Gun||★★★||Recommended||
The Ma-deuce. Testament to the genius of John Moses Browning. Has an amazing passive that deals 240% damage every 4th hit. Highest stat out of all MGs in attack, though lowest ACC as well, and can't reach 16 bullet belt, maxing out at 15 WITH the 5star ammo boxes so.... cant quite use her skill to full potential. Still, will last a long time and competes with 4 and 5 star MGs. MURRICAAAA.
|ST AR-15||Assault Rifle||★★★★||Recommended||
Use her. If you arent, youre wrong, period. High stats, 2 accessory slots, Unique Ammo that blows regular HV out of the water. Can and will match/outperform most 5 star ARs. Can get close to RoF-cap on her own and basically caps with pretty much any RoF-boost buff. Can easily cap crit. MOD3 makes her even more hilarious with that.
The cinnamon roll heroine. Currently only AR on on global that buffs other ARs, until we get ribeyrolles and AUG. A DPS who buffs other DPS. later upgrades into a fucking metal gear.
The Night Princess. If you need a Night Battle AR, she's it until Groza comes out. Unlike Groza, you can actually build her.
Highest damage buff among 4* handguns for awhile. Very good for Bamboo Spears too. Kr calls her Champy because of weird meme reasons involving weird manwa.
Actually really good for the same reason WA-2000 and M14 are. Sheer RoF with decent damage. The only 4 star rifle worth keeping by default who does not require you to jump through hoops to even matter.
|HK UMP45||Submachine Gun||★★★★||Recommended||
Thot Twin #1
Honestly what you should be looking for in a beginning tank SMG. Decent HP pool, good dodge, a smoke grenade that slows enemies, good aura to support an AR squad, really the standard to which you'll hold tanks to. Overall, probably the best to have on EN until more tanks like RO635 and MP7 get released.
|PK Light Machine Gun||Machine Gun||★★★★||Recommended||
Has the same skill as M2HB (but with better numbers slightly) on a 4 star platform and farmable (in theory) from 0-2. Has a less shitty acc stat, but more importantly 11 base ammo means you get 16 max shots to proc that skill with instead of 15. Pretty much the 4 star MG you'll want as of now. Also, the gun is Gunjesus Approved.
Decent Aura shape with very good benefits. 30% RoF/20% Crit is nothing to sneeze at, and even more from her skill. Used heavily in teams that benefit from RoF/Crit boosts (mostly general use Rifles). Be thankful EN got her with little effort. Also has 97 dodge, if you need something to temporarily take the front. Also, the source of a lot of Korean memes because she was a total pain to get.
|LAR Grizzly MkV||Handgun||★★★★★||Recommended||
Good overall damage buffer with bonus evade for the tank. Usable in lots of formations, and a component of bamboo spear teams.
MANNERS MAKETH MAN. Very good aura for DPS, and very widely used. As a bonus, has a very good skill for tanking, and can actually be used as a tank for bamboo spear formations or helping other tanks. She has 40% base crit unlike other handguns (a trait shared with other single-shot pistols like Contender and Thunder .50, who arent out in EN yet) so a suppressor is actually pretty beneficial on her, not that you have other much choice in the matter. But yes, you will be finding use for her. Note that her -acc skill does stack with Makarov and RO-chan's.
A high RoF Rifle with good stats. Probably the best one for general use. If you've noticed by now, high RoF rifles are kind of good. Actually caps RoF if paired with Calico, letting you use other damage boosters instead.
|Lee-Enfield No.4 Mk.I||Rifle||★★★★★||Recommended||
Madam Lee, The Empress, and a whole bunch of other names because she's popular with CN server. The Gun that armed the British Empire through both world wars. High damage per shot, decent RoF. Has somewhat more trouble with swarms than WA2000 and the other RoF-centric rifles, but will outdamage them per shot and benefits greatly from RoF boost from accompanying HGs. Compared to Wa-chan, best for roles with smaller numbers of higher HP enemies.
|KRISS Vector||Submachine Gun||★★★★★||Recommended||
The flame witch that destroys all with atomic molotovs. Between a 7x damage explosion and 5x more over 5s as a DoT, she's an acceptable tank but does best as an off-tank and dealing damage. Ideal for clearing scouts and other high-dodge targets in night battles, or eradicating swarms. Pump up her raw damage stat and watch the fun. Not great for direct fire, but the molotov is that strong when leveled. Pairs well with HK416 or G11 for the damage boost.
|HK G36C||Submachine Gun||★★★★★||Recommended||
Younger sister of Ultimate Maid G36. Classed as an SMG for balance reasons, she's a fairly good tank with alright dodge, very high HP pool, and an invul skill. A very good all-around tank with better bufftiles than thompson. As far as general use shield tanks go, probably the best one.
|HK MG5||Machine Gun||★★★★★||Recommended||
Has the skill that makes M2HB so good (but with better numbers!), but with a little less attack in exchange for a non-garbage Accuracy score and having 16 max rounds (instead of 15) with a maxed gold ammo box, making her really good. Probably the best general purpose MG right now.
Has the highest armor ratings among shotguns in the game, but has low firepower and lower-than-normal (for a shotgun) HP. With her skill, equipment and some buffs, can easily hit 60 armor rating, letting her take a stream of 1s from bosses that would do 5 or so damage to other, lesser armored shotties. Unfortunately the lower HP means she's slightly weaker vs enemies where all SGs take only 1 anyway (not significant as those will mostly be mooks), but she'll be one you want for the highest firepower enemies.
|OTs-14 Groza||Assault Rifle||★★★★★||Recommended||
The Night Empress. Currently the last word in Night Battle ARs (though 9A-91 gets close). Also usable during the day, but having +200% damage at night allows her to even do some damage to armor despite being an AR.
|H&K G11||Assault Rifle||★★★★★||Recommended||
The most German unit in the game, in that she is both exceptionally lazy and surprisingly good at her job whenever she can be bothered. The source of 90% of HK416's misfortune. Zombie movie afficionado, and owns all 26 seasons of The Flying Dead (Im not making this up.) The most broken AR in the game until digimind evolution and team DEFY show up. First member of Club "MGs who pretend to be ARs." Max out her skill, point and laugh as she destroys everything. Skill has poor uptime but it doesn't matter. If you arent trying to get her or have her and arent using her, you're wrong, period.
|PKP Pecheneg Light Machine Gun||Machine Gun||★★★★★||Recommended||
Along with MG5, the last word on general use MGs until digimind evolution. Chance to fire an extra shot with every shot, and that extra autocrits. At lvl10, its actually very steady. Absolutely mandatory for 100% of teams that want to make it to the absolute top ranks of datasim.
|Walther Gewehr 43 (G43)||Rifle||★★||Good (Night Combat)||
G43 is similar to M14 in night battles, but with a RoF skill instead of damage. Actually pretty good, suffers a little (ok a lot) in the day, but still better than nothing. At night however, very high RoF gives her a lot of nice things.
Generally decent buffs esp. at night + can be an evasion glass tank (100 evade!) in a pinch. Not bad if you actually kite your pistols but be wary of limited HP. Honestly you want a real tank in front still. Regardless, her buffs will see use even lategame, for example support M4A1 mod3.
|M1895 Nagant Revolver||Handgun||★★||Good||
very good buffs, not good in own stats though. Skill is blah-ish but serviceable at night. When she gets to mod3, becomes COMMISSAR NAGANT.
|General Dynamics LWMMG||Machine Gun||★★||Good||
Korea calls her "ram-g" pronouncing LWMMG as a word is hard apparently. Performs like a 4star. MK48 has the same skill as her in case you want an upgrade later down the line. Good stats marred by low max ammo count. Probably more useful than most of the 3 star MGs.
like a hybrid taking only the good parts of various SMGs, and has a nice molotov (the best 3 star one honestly). Quite good for a 3 star. TOO BAD SHES LSC AND EVENT ONLY.
|M4 SOPMOD2||Assault Rifle||★★★★||Good||
If its not clear by now, AR team is pretty good. has the weakest grenade of the 3 major grenadier ARs (FAL/416/Herself), except shes the best actual AR and will outDPS FAL and 416 in direct fire due to good stats and having the same accessory/stat layout as AR15. Less desirable now that G11 and such are out, but still definitely not terrible as far as grenadiers go. Will not perform to the level of a proper direct fire AR though.
|Tavor TAR-21||Assault Rifle||★★★★||Good||
A so called 4.5 star. 4 star rarity, 5 star performance. Think FNC but better. Not as good as AR team (...well ok she's better than SOPMOD for DPS, and M16 isnt a real DPS so she'll outperform her too), but cheap and effective.
Colt Single Action Army - THIS IS THE BEST GUN EV-cough Actually has very nice buffs and a decent skill. Not bad at all in night battles and can help MG acc.
Go directly to Jail. Do not pass GO, do not collect $200
Good RoF buff. Actually combos nicely with other RoF buffs. Gets a lot more useful once IWS comes out, but meanwhile, is great if you lack Calico or other RoF boosters for your RF teams.
|HK UMP9||Submachine Gun||★★★★||Good||
Thot Twin #2
Almost as good as her sister. More dodge, slightly less hp, and a flashbang instead of a smoke grenade. Largely interchangeable with UMP45 for most things, but bosses arent stunned by flashbangs. Slightly worse aura.
Very good benefits for night battle albeit on a slightly odd shaped aura, but easily workable still. Paired with guns that need a lot of RoF boost like Lee-Enfield a lot. Also allows WA2k to max out her RoF immediately. Probably the least useful 5 star handgun for now since all the bullshit that makes her supergood isnt in yet (IWSodia, M4dia, etc), but still recommended for a lot of RF lineups - she just doesnt mix well with things besides RFs and is pointless for MGs.
GREEN IS THE DANG—
|FN FAL||Assault Rifle||★★★★★||Good||
The right arm of the free world
The most grenade focused of the 3 grenadiers. 6s to drop 3 intermediate grenades (ironically making her closer to the AR of the grenadier world, in a sense) which can cover a nice hefty area. Kind of shitty in day battles because frankly, shit wont (or shouldnt) live long enough to even fire a grenade, and she's meh as an actual AR. At night however, the wide area, and the fact grenades ignore armor and evade make her a decent supplement for nuking scouts and the like, with limited anti-armor capability if you need it. Shines especially in floors 95-99 of Defence Drill for those reasons.
|HK G41||Assault Rifle||★★★★★||Good||
The standard by which most day battle ARs are judged. She's pretty much pure vanilla and a decent direct fire AR.
|QBZ Type 95||Assault Rifle||★★★★★||Good||
A shittier G41. You'd think longer uptime would be good, but she loses a fair chunk of +damage compared to G41, and its MUCH better to kill in a burst than it is to maintain over a long time (though she has a 2s startup so she isnt terrible.)
|QBZ Type 97||Assault Rifle||★★★★★||Good||
RoF version of Type-95. Considerably better than her sister. Good for now. Will be outshined when later ARs come in.
Welrodski! ...By which I mean she's basically Welrod but 3 star and with lower numbers and an aura that wants her in the middle (or front works too). Usable if you lack Welrod and honestly not actually bad, just that HG builds are cheap. Also her -acc skill stacks with Welrod, and can be combined with a +evade skill for silliness.
A very strong direct damage SMG that badly needs an ACOG sight to boost her acc above the standard abysmal rating that SMGs normally get. She's basically an AR that can take the front row rather than an actual tank, since her idea of tanking is "if enemies are dead, I dont have to dodge right?" Very good for raw firepower type SMG/AR echelons. If you have enough acc boost, you can use a critscope too, which makes her even dumber. Warning though that she relies VERY HEAVILY on gear, so be prepared to shell out for sweet sweet +10 Max Calib Bling Gear to truly make her shine. Also trips lolicon radars and may land you in jail.
|M1928 Thompson Submachine Gun||Submachine Gun||★★★★★||Good||
The Chicago typewriter, the classic mobster gun (ignoring the fact mobsters actually used M1918 BARs most of the time for actual hits), and TaneRisa-chan proving that even as a gun, she protects us. Highest HP among SMGs but conversely has abysmal evade. Has a very good invul skill though, and is a solid tank overall, though she'll need a lot of repairs after every mission.
The other shotgun besides KSG that has +Armor skills. Has higher HP and really good armor, but has an offtank aura meant for 2-shotgun formations which means you'll either need to move her every fight or have another shotgun. The aura effect is less flexible than a firepower buff, but potentially useful buff to a lot of MGs like M2HB or PK who could really use an acc boost. Regardless, If the primary consideration is just sheer defensive power, she makes an excellent pick.
|Hawk Industries Type-97||Shotgun||★★★★||Good||
CAPTAIN CHINNNAAAAA! Surprisingly good for a free unit. Has the lowest armor of the shotguns (tied with Super Shorty), but she will get you started considering how easy it is to get her. Aura optimised for 1SG/1HG/3MG setups, and works well with Mk23 and M2HB (which are both given for free to new players too). Has a very tiny 3-shot magazine compared to the usual 4 most SGs get which limits her firepower somewhat, but her skill offsets this a fair bit. A flawed unit and not a first pick for many lineups, but most SGs are interchangeable as far as front-row tanks go anyway, even if she's not as good at it as ones you'll get eventually.
|Ithaca M37 Featherlight||Shotgun||★★★★||Good||
Called "the northern hemispheres" for fairly obvious reasons. Somehow, someone decided "featherlight" clearly means "biggest tits on a t-doll possible." Does decent damage for a shotgun, except a lot of shotguns have alright damage and at some point you'd rather have more defence, because theyre tank units. Still, well... she's a shotgun. Shotguns have to actually do something actively bad to be anything less than a useful tank to some degree, and she doesn't do that, so she's pretty good.
Despite having the lowest armor of a shotgun (tied with Captain China), her skill offsets this a bit. Has the lowest HP among the 4 star shotguns though, but whatever, she can still take hits. Her main downside is the shitty aura, but she can at least do the job of eating hits.
A really shitty aura, average armor for a shotty. Prolly the worst shotgun currently available on EN except shotguns are wanted for their tanking ability or else youd have picked literally anything else.
AKA, SHARK-CHAN. Shitty aura shape, workable buff. Has surprisingly high HP for a 3 star shotty, and surprisingly ok damage, otherwise average tanking ability.
MURRICAN SHOTGUN. The most usable aura of the 3 star shotguns currently on EN, though forcing her to be in an offtank position. 21 armor and a +armor skill. There's really not much to say about most of the shotguns besides "theyll do work if you really want them to."
Also a better catgun than IDW. IDWSG DA NYA.
+90% Acc Buff aura at 5-links. Also has a +damage up but thats just icing on the weird, unwater-themed cake. With NV equipment, allows you to completely destroy scouts in night battles.
|M16A1||Assault Rifle||★★★★||Good with special equipment||
Her equipment still isnt in the game, but we have armor now so she's much more usable. Eventually turns into a hilarious tank with 20 armor and 90 evade (more evade if married) which while not ideal for most things, has its uses.
|Springfield M1903||Rifle||★★★★||Good with special equipment||
Very popular with her artist who keeps drawing outfits. has the most outfits of any 4 star t-doll, and beloved baker/cook/chef of the G&K household and does your chores for you, and hailed by CN players as the designated wife of the commander. Kind of shit as a gun without her unique ammo from 1-4N at which point she's pretty good due to the +RoF (needs calibration)
|HK MP5||Submachine Gun||★★★★||Good with special equipment||
...You will get her a lot. Most common 4 star SMG. Terror of LSC and master of milk tins. With her unique gear, she's a good dodge tank with a slightly worse invul skill than Thompson or G36C. Without it, she's instead kinda-sorta able to dodge and not bad, but not great. Has an awkward to use aura unless main tank, which you'd rather have the UMP sisters for. Still better than nothing though. Also gets you into jail. Do not give her protein shakes.
|Astra Model 357||Handgun||★★★||Usable||
Good early for when you're lacking good HGs. Fodder later.
Also literally retarded.
|Skorpion Vz61||Submachine Gun||★★★||Usable||
Lower rarity Vector. has useful evade. Has shit for HP though and lower atk. Can off-tank alright and her molotov is still good enough to use, but you really want better SMGs. Her primary virtue is you're given a pile of her at the very start.
|Sten Mk2||Submachine Gun||★★★||Usable||
Ablative armor and a grenade. Has a lot of HP for rarity with not terrible evade, though YMMV between her and M38. Her main virtue is she's the first 3 star you get from the story and they give you a pile of her so its easy to stock up bodies. Only useful for logistics and cores once you have real tanks. If you happen across free PPS-43s, they're somewhat better.
|FN Herstal FNC||Assault Rifle||★★★||Usable||
"choco tabemase?" - best 3star AR. Performs more like a high end 4 and might border on 5 tbh. Has a long history of suffering in the game and may suffer from PTSD. Damage bonuses are nice, and she's just strong enough to take down a Jupiter cannon by herself, provided you have some cannonfodder between her and the Jupiter (which is mostly why she has PTSD). While she IS outperformed by the top end ARs, she's recommended purely on basis of being cheap to raise since you'll get shittons from drops and AR builds.
"are you THAT short of ARs or need cheap equipment that bad?"
You get much better ARs from story events, and there's only so many you need. If you need a cheap AR and already have FNC though I guess she can be useful.
|AS Val||Assault Rifle||★★★★||Usable||
The Night Commoner (because she's the weakest of the 3 dedicated night battle rifles that are used at all, and still better than the junk that is T91). Will outperform daylight rifles at night, though not as dramatically as the Night Royalty. YMMV. Can be cores if you dont super need another night battle specialist. Now that Operation Cube is out on Global, her usefulness is diminished greatly.
|HK G36||Assault Rifle||★★★★||Usable||
Her 4 star rarity is a lie. She's rarer than many 5 stars and is surprisingly good for her rarity. MAID POWER. Less desirable now that better ARs are coming up, but still a useful choice.
Does not overheat, unlike the real one. Also Imoko art.
Catgirl nuns should be met with fire. Honestly has some use but.. you are likely better off with someone else, due to her aura shape forcing you to push her to the side to give your tanks evade and kind of unflattering aura in general compared to other 4*s. Probably better as cores she has uses. For example, combined with Welrod and Makarov, the +evade/-acc combo does funny things to enemy hitrates (though its impossible to reduce hitchance to zero). Niche, but you may find some use for such things.
|M1918 Bunny Automatic Raifu||Machine Gun||★★★★||Usable||
The famous Browning Automatic Rifle. BAR-chan, Auntie, etc. The initial reward for starting the game early. When her Digimind Evolution comes, she becomes mandatory for ranking in datafarm. Until then, kinda sadly not as good, but will do in a pinch compared to other MGs due to her damage buff being unconditional (and better than m60's by default...). Of note, DONT BOTHER WITH HER TITAN CHIP. its super old content from an age long past and is strictly inferior to the new basic ammo boxes. Her rating will be significantly upgraded once digimind evolution is in.
|HK 416||Assault Rifle||★★★★★||Usable||
Has daddy issues with M16 and the grump of Squad 404. Also the most common 5* AR statistically and hailed by China and Korea as the 5* AR that you can 5x link without cores!
...She's actually worse than SOPMOD as an AR, but has the strongest single shot grenade (15x at max!) out of the 3 common grenadiers (her, SOPMOD2, FAL). Hits more like a mortar than a grenade... except almost nothing requires that much firepower in 1 shot (except maybe bosses) so SOP2 is generally better, and things that can survive it are usually things you shouldn't be fighting with ARs to begin with.
Shines early game when that damage DOES come in handy, since your base damage will be low and the multiplier helps reach the instant-kill point early. Overall, better than FAL as a Rifle and SOP as a Grenadier, and has workable stats, but suffers from the initial 8s cooldown that most nonZas AR Grenadiers share. Squad 404 actually gets bonuses to stats in some maps and events so she still sees use even lategame. Often paired with Vector and other Molotov SMGs for the huge SMG damage boost.
|Browning M1919A4||Machine Gun||★★★||Usable||
She's basically LWMMG, except a 3 star and so slightly more annoying to build up.
|FN F2000||Assault Rifle||★★||Usable||
The famed Tactical Tuna. Will do about as well as OTs-12 if you're extremely hard up on resources and need another AR immediately for whatever reason. You likely won't need it since you get AR team early but if you absolutely must have something...
|United States Pistol, Caliber .45, M1911||Handgun||★★||Niche uses||
MURRICA. Usable but not as good as Nagant. Has a smoke bomb. JMB has failed us :<
|Beretta M38||Submachine Gun||★★||Niche uses||
Tied for 3rd/4th place in HP out of all SMGs in all rarities. has a stun bomb. You may find these useful if you badly need tanks in a hurry for some reason.
|Type 92||Handgun||★★★||Niche uses||
Good buff coverage area. There are currently only 2 in the game that give that coverage, Type 92 and Contender, except contender isnt in EN. Also HIGHEST evade buff that can be received. Used for specific stuff, like pairing with SR-3MP.
|Beretta M9||Handgun||★★★||Niche uses||
Stun Grenade Option in HG, low priority but still good to have an option of stun grenade. Not actually important to keep since lolsupercommon, but sometimes, you just need a handgun and a stun grenade and only have 1 free spot open.
Also sends you to jail.
|FMG-9||Submachine Gun||★★★||Niche uses||
Has good dodge. Skill is moar dodge. Boss exclusive, but if you want a tanky 3* SMG (instead of trying to roll for a better one for some reason) well...
|PPS-43||Submachine Gun||★★★||Niche uses||
If for some reason you want grenade damage, which is mostly an anti-scout thing early on. Honestly cores most of the time, but if you need to blow up scouts on the cheap, she's better at it than Sten at least. Also has better buffs than Sten, but you're more likely to happen across cheap/free Stens than PPSes. If you DO get a pile of her though, she's at least better than Sten.
|F1 SMG||Submachine Gun||★★★||Niche uses||
3star version of Thompson. Is a straya cunt. Not supergood, but 3* SMGs eating boss nukes to the face and laughing is funny sometimes.
Not yet in EN.
(big construction only) - 3star rifle, 3star version of bamboo spear. Only here because she has same attack stat as M99 which is a fucking 5*
|Hanyang Type-88||Rifle||★★★||Niche uses||
Good purely for a live2d skin that is amazingly lewd and basically porn. Otherwise completely junk.
|6P62||Assault Rifle||★★★||Niche uses||
Specialist that can use AP ammo. ...Might be useful for something, since people seem to have trouble fielding enough night capable units. Weaker than a normal AR, but flexible.
|Ash-12.7||Assault Rifle||★★★||Niche uses||
Has a diagonal atk buff which has some uses I guess. Decent skill. Not really better than a lot of ARs but serviceable if you need more. Also a login bonus you cant build so...
|Glock 17||Handgun||★★★||Niche uses||
AGH I DONT WANT TO ADMIT GLOCKS ARE GOOD. has niche uses, mostly related to her very nice evade buff.
|IWI NEGEV||Machine Gun||★★★★★||Niche uses||
Cursed MG that eats your ammo and calls you a Nazi for having pathetic logistics.
+50% DMG per reload that lasts 25 Seconds.Yes, they stack. Other servers besides EN and JP have MG cancelling fixed, so abuse it while you can. Pretty much the best MG for a long fight, but not great for short fights. Not as useful on EN but is immensely useful once the need for SG/MG teams vs some bosses (sup Judge) come up.
|M60||Machine Gun||★★★★||Niche uses||
Usable as a night battle MG. Sucks during the day. Basically worse than even BAR right now if for most things. If you're... really desperate for MGs I guess, but I dont see it happening.
A very, very big gun. The African Goddess of Firepower. The big bamboo spear that makes Ouroboros tremble. Most raw ATK of any G&K weapon, and has a colossal damage skill best teamed up with 4 handguns to maximise its potential. Can 1-shot bosses but Is basically useless for anything else because her RoF is bad and her skills are on a 16s cooldown. Proper use involves turning off autoskill while with 4 handguns until her shot is ready, and actively controlling your handguns to fight while the death star makes ready. Then, when the boss is in firing range (As EN doesnt have contender yet, THIS IS VERY IMPORTANT), hit Auto, watch as all your HGs pop buffs, and then the boss vanishes. ...Probably. Unless it hits some random mook because you misjudged timing/distance while mooks are alive. Try not to do that.
|Zijiang M99||Rifle||★★★★★||Niche uses||
See NTW-20's entry, but with somewhat lower ATK. Also a loli and will call the police on you.
Probably the easiest to get bamboo spear unit. Not actually as good as any of the others while having the same disadvantages. Her special equipment is basically a Camo Cloak but with +1 RoF.
|Suomi KP-31||Submachine Gun||★★★★★||Niche uses||
A weird hybrid tank that... has not great base evade, but has a fairly powerful self-evade buff with very high uptime. Usable when fight drags on for some reason.
|Taurus MT-9||Submachine Gun||★★★||Niche uses||
She's a 3 star Berreta M38, basically. Has high HP for a 3 star SMG, mediocre buff tiles and a flashbang.
Probably more reliable than the actual gun.
|CZ 75||Handgun||★★★★★||Niche uses||
The original Wonder Nine, she has... absolutely nothing in common with any of the other wonder nines in the game, instead opting to have a Tactical Throwing Ax which is more useful than her other gun. Basically, she's a bamboo spear unit in handgun form. Surprisingly good damage for such low base ATK if teamed with the right support squad. Seems niche, but she can actually 1-shot some bosses if setup properly.
|Mosin-Nagant||Rifle||★★★★||Niche uses with special equipment||
Good with unique gear and mod3. Less good before digimind evolution.
Since EN doesn't even have it, don't bother yet. Even then, she's basically only really as good as special-ammo equipped springfield, although those 2 have uses as mininukes when paired together.
|MG4||Machine Gun||★★★★★||Trophy Raifu||
The "IM READY!" but Never ready meme girl and winner of PD Negev's "worst T-doll" competition.
Like the real thing, you might as well seek better. She suffers heavily from a skill that extends her mag and gives minimal damage boost trying to shoot for great endurance, as MGs are basically not oriented to that sort of style at all, because you want MGs to overwhelm with sheer firepower, and she does anything but.
|Mauser Karabiner 98k||Rifle||★★★★★||Trophy Raifu||
The standard infantry rifle of Germany during World War 2, derived from the standard infantry rifle they used during World War 1. They lost both of these, and that's all you need to know.
|Armalite Super SASS||Rifle||★★★||Trophy Raifu||
In another setting, another game, she might have been the plucky, determined, hard working cinnamon roll heroine. This is not that game.
|M249 SAW||Machine Gun||★★★||Trophy Raifu||
Also known as the FN Minimi. Stats are mediocre and her skill frankly sucks. Only comes as a drop from 5-6 or 5-4E, so more of a trophy for completionists who collect rarer t-dolls than an actually good unit.
|M21 Sniper Weapon System||Rifle||★★★||Trophy Raifu||
4-6 and 4-4E exclusive drop. Despite being an Improved M14, is actually shittier than M14 in every way. Not to be mistaken for Zas M21, who is actually more useful.
|H&K PSG-1||Rifle||★★★★||Trophy Raifu||
Perhaps 1 of the most disliked T-dolls on Korea server, for dilluting the drop pool from Ouroboros taking away chances at Five-seveN there. To add insult to injury, she then became available from construction. Lacks the firepower and multiplier to do a proper bamboo spear job (RoF-oriented stats with bamboo skill), and probably the worst character voiced by Mingosu.
|Beretta ARX-160||Assault Rifle||★★★||Trophy Raifu||
She's a nonstandout grenadier, and those are basically all meh. Technically she's similar to FNC, except she only comes from events and heavy construction so by the time you get her you will have better ARs.
|Bushnyan IDW||Subnyachine Gun||★★||Enhancement fodder||
IDW has nyan upgrade. IT'S STILL SHIT.
|Ingram MAC-10||Submachine Gun||★★★||Core fodder||
Goodbuff, but honestly kinda shit for most purposes (but her buff tiles are better than Sten's if you somehow happen into a pile of her Early). You want a better SMG honestly but if youre desperate sure? Mostly cores though.
If you somehow still need another rifle for some reason despite M14 and G43 existing, not a terrible candidate. Mostly usable early on when you need a rifle badly yet somehow don't have anything better. Comparable to M1 Garand. If you somehow need one, use whichever you get first since there's no real point having both unless youre collecting.
|M1 Garand||Rifle||★★★||Core fodder||
PING! ...See: SV-98
|Type 56-1||Assault Rifle||★★★★||Core fodder||
Grenadiers in this game suffer from being garbage unless they bring something special to the table. 416 has damage, SOPMOD has being a good AR, Zas has raw speed and area, and FAL has a triple blast. This pile of junk is a bad AK copy with a too-slow to do anything grenade. Cores.
|FAMAS||Assault Rifle||★★★★||Core fodder||
Hon hon ho—
Is a terrible grenadier (low multiplier AND long startup remove any usefulness of her range) with mediocre stats. Will literally be outperformed by 3 star ARs.
|AK-47||Assault Rifle||★★★||Core fodder||
Yes, the game pretends she's a reward.
No, she's still cores.
ALL BOW TO ARMALITE
|HK G3||Assault Rifle||★★||Enhancement fodder||
Trash, just as all other 2* ARs. Don't bother hoping for her Mod3, it's still terrible, effectively giving you what amounts to a slightly better HK416, but with a lot more effort involved.
|MG3||Machine Gun||★★★★||Core fodder||
....Will eventually get a stupidly big ammo box that is at least kind of funny. Right now, kinda lackluster compared to better MGs. Honestly the stupid ammo box still isnt good but it's funny to use sometimes.
|Mauser C96||Handgun||★★★||Core fodder||
Some may claim her skill is useful (It pretends to be), except it applies after the penalty (and really, its multiplication and isnt on the same modifier so its autoshit either way), so 100% - 90% = 10% x 2 = 20%! Congratulations, youve wasted 600 basic data, 1020 intermediate data, and 500 advanced data for less benefit than a 2* IR unit.
|All 2 Star ARs Not Explicitly Named||Assault Rifle||★★||Enhancement fodder||
See the icon? Thats all.
|Micro Uzi||Submachine Gun||★★★||Core fodder||
An alright firebomber if you dont have Vector, but you dont get a shitton of free copies of her like you do with Skorpion. Slightly but not significantly better than Skorpion at actual firebombing, but has a much much shittier aura. Mostly cores once you have real SMGs. Bullied by a lot of artists for being retarded.
|BREN Light Machine Gun||Machine Gun||★★★||Core fodder||
Remember the old Bren v Spandau debacle? The real answer is "they both suck here, get a real MG."
|StG44 (Sturmgewehr 44)||Assault Rifle||★★★||Core fodder||
Before: The source of the name Assault Rifle Now: A source of cores
|All 2 Star MGs who aren't named LWMMG||Machine Gun||★★||Enhancement fodder||
Their best use is they give parts when disassembled. Otherwise, completely worthless wastes of ammo and resources.
|MG42||Machine Gun||★★★||Core fodder||
With MG34, this was Germany's primary machine gun for WW2. You may also note that they lost that war.
|Tokarev Tula TT-30||Handgun||★★★||Core fodder||
Has kind of unfocused buffs that... kinda sorta benefit things? She doesn't greatly benefit any lineups really and you can get more usable 2 star handguns honestly. Can maybe replace the catnun in the meme Welrod/Makarov/P7 lineup but people don't actually use that formation seriously for the most part. Really better off as cores.